Sticker Mechanic explanation:
Cards will have stickers. The delay was due to the company that makes glue for the cards went out of business and they needed to find a new company. The glue is like post it note glue so it won’t hurt the card and reusable.
There are four types of stickers
-name stickers(3 per sticker card)
-art stickers (3) of things you can get in the park. (Hats matter for the set)
-ability stickers (2)
-P/T stickers (2)
To use stickers you need to pay that cost in tickets for stickers with ticket costs.
48 sticker cards. Only power and toughness stickers repeat. 96 slots for each sticker type. 1 sticker sheet per booster pack instead of a common.
How do they work. Some cards let you sticker and you can only sticker your own non-land permanents. Most cards that let you sticker give you tickets. Cheapest ticket cost is 2 for stickers. Tickets are like energy, you are not forced to spend them and you can build them up. Some cards are specific stickers to sticker while others are general.
Set has cards that care about names and art. There are also cards that care if a card is stickered. Cards can only have one p/t sticker but you can sticker over it. Name art and ability are not restricted. Need to do your best to have them all on the card. Stickers stay on for any public zone. They go back to the sticker card for hidden zones like deck or hand. Stickers that go back to your sticker sheet can be used again.
Most sticker cards are eternal. In constructed you choose 10 unique sticker cards and randomly pick 3 per game. For playing casually there will be a tool to pick 3 random sticker cards online. Limited you get what you open, they aren’t drafted.